Tag: gaming

  • Part One: Battlemage is my Cornerstone Champion

    Part One: Battlemage is my Cornerstone Champion

    9 July 2025

    Sorcery Organised Play

    The second half of 2025 is shaping up to be an exciting time for Sorcery. Dragonlord and Gothic are on the horizon. The recent announcement of the partnership between Erik’s Curiosa and Star City Games means that there are plenty of high-level events on the horizon. But I want to bring some focus to Cornerstone events.

    Sorcery Organised Play is split over three tiers. The first tier, and the focus of this article, is Cornerstone events. To learn about Sorcery Organised play, click here:

    https://sorcerytcg.com/organized-play?tab=overview

    What is Cornerstone Season?

    Cornerstone Season is August to December 2025, when the first wave of Cornerstone events will occur. These events are a chance for Sorcery players to challenge themselves and experience Sorcery in a more competitive tournament setting. I will be pushing myself to attend as many events as I can and then sharing my experience on the Bardsword blog.

    Leading up to Cornerstone Season, in a series of articles, I will go over my preparation and planning. I will share deck building ideas, strategy tips for my favourite Avatar, and then tournament reports afterwards. This first article is about my preparation and goals leading up to the first event next month.

    New Zealand has been lucky to get eight Cornerstone tournaments in the first wave. These are spread out all over the country, with the earliest scheduled for the 23rd of August and the latest on the 25th of October, creating an exciting two-month block of events. The biggest Cornerstone event will likely be hosted by FTW Event on the 5/6th of September in Auckland.

    That gives me six weeks to prepare for the first event, and there’s plenty to do, so let’s dive in.

    My Goals for Cornerstone Season

    So, with that in mind, for the upcoming Cornerstone season, I have come up with some goals to challenge myself. Starting from easiest to achieve to most difficult:

    1. Attend at least three events.
      I encourage everyone to attend Cornerstone events where possible. It can be daunting to make it to events and to put time and energy into preparation, but I think these events will be highly rewarding. I’d like to attend as many as I can, and three is a feasible number to aim for.
    2. Attend at least one event in the South Island of New Zealand.
      Going to tournaments is a great opportunity to travel. It’s an exciting chance to meet people that you’ve talked to on Discord and to visit new stores. The South Island is a plane trip for me, and I will do my best to make the journey.
    3. Make the top cut / make top eight.
      Making the top cut is always a great accomplishment. Cornerstone events are a great opportunity to tap into that competitive spirit and get a taste of what it’s all about. Even if you feel like you’re a casual player, this is a great chance to get a feel for a competitive environment. Perhaps you’ll find it highly rewarding and an encouragement to attend more Cornerstone events.
    4. Win!
      Winning a Cornerstone event would be incredible. If I start practising now, I might be in with a chance. New Zealand has many incredible players, so I don’t make this goal lightly.
    5. Bonus goal: Battlemage Rainbow Foil at a Crossroads Event.
      Crossroad events are the next tier up of organised play. I don’t expect to make a Crossroad event this year, as they are all overseas, so instead I am making this a community goal. I would love to see a Battlemage player place in the top four at one of these events and win a beautiful Rainbow Foil Battlemage. I will be watching the livestreams of these events eagerly and supporting any Battlemage players that make the top cut.

    My Cornerstone Challenge and Champion

    For this upcoming Cornerstone season, there is one other challenge I’m going to attempt. I’m only going to play Battlemage. There are a couple of reasons that I’m making this decision.

    The first is to make it easier for myself. The week before a tournament, my brain jumps from idea to idea, trying to figure out a deck list that can beat any and all. The end result is I settle on something like an Elementalist control pile that tries to do everything and achieves nothing. To help prevent that, I have decided to champion Battlemage for the duration of the Cornerstone series and put that energy into honing my deck list and improving my strategy instead.

    I think it’s important to state that experience piloting a deck and general game knowledge is the biggest advantage one can bring to a tournament. Practising with a deck and getting experience playing it against other strong decks is a far better use of time and energy than endlessly revising a deck list.

    So why Battlemage? A big factor is that I hate mirror matches. Choosing a less popular Avatar facilitates that. The second reason is that I dislike playing proven meta high performers. Battlemage is a popular avatar and has won tournaments over the years, so it isn’t a complete underdog, but I still think he is sufficiently underrated for my purposes.

    So why am I sharing my secrets so far out from the tournament? One part of me wants to jealously guard my secrets, but surprise factor only goes so far to win a tournament. I feel that by sharing my preparation, I can encourage players to get the most out of their own preparation time and get excited for upcoming events. I want people to start thinking about Cornerstone events as an opportunity to push themselves and to get involved in the community.

    My Battlemage Backstory

    Earlier this year, I had success with Battlemage, placing first on day one of Tūmatarau whakataetae o Aotearoa, and fourth overall after a top cut on day two, losing to our incredibly skilled resident Avatar of Air player, MattdogNZ. This was my list for day one:

    https://curiosa.io/decks/cm6u4q40h007hkz036nzi3sc3

    I piloted Water-Air Battlemage, with usual the suspects such as Shrink, Gyre Hippogriffs, and Screaming Skull, inspired by the works of Count Tolstoy. My innovation in that list was to use Grim Guisarme in an attempt to combat Archimago by being able to burst the opponent down to Death’s Door in a single turn. I managed to do just that in my first round match, and then dodged Archie for the rest of the event.

    It is important to note that – much like how Roots of Yggdrassil wasn’t popular amongst Kiwis in the late Beta meta – players in Auckland seem to prefer to not play Archimago for various reasons. This does result in a unique playing field compared to other events held around the world.

    Flavours of Battlemage

    Battlemage can be built in a myriad of different ways, in different combinations of the four elements. I think there are many viable builds, and part of my preparation for Cornerstone Season is to decide on which build I want to pilot.

    I have five different Battlemage decks to choose from, currently ranked in order of my personal preference. I will go over one deck list in this article, and the rest in later articles in this series, so stay tuned for more. Here are my top five Battlemage flavours currently:

    1. Fire-Air, featuring Hamlet’s Ablaze and Updraft Ridge to use site placement and destruction to my advantage.
    2. Water-Air – similar to my above deck list, but adapted below…
    3. Earth-Fire anti-aggro – featuring Pebbled Paths and beast synergies.
    4. Fire-Water-Air – all the toys with the greediest threshold requirements.
    5. Earth-Air – inspired by Anger Worm’s recent success at the Battle of Elverson Fields.

    Option one: Water-Air Battlemage:

    So, here is the first of my five deck lists. This is currently my second-ranked list in preference, but it is probably the most meta-popular of my five, so serves as a good springboard.
    This is my current version of Water-Air Battlemage:
    https://curiosa.io/decks/cm6phuex9002pl703lu4ccv1t?tab=view

    This list is a bit different to my previous Water-Air list, preferring Airborne minions over other strong minions like Phase Assassin and Blue Knight. This allows me to unlock the potential of Updraft Ridge.

    The strengths of this deck is that it has explosive power, being able to cheat the curve with cards like the Ordinary Tower sites and Mix Aer. Pond and Lugbog Cat is another common combo to get a powerful minion early. Hounds of Ondaros are also increasing in popularity because they’re a strong resilient threat.

    A major weakness of many Battlemage decks is that they have greedy threshold requirements. My definition of ‘greedy’ is a deck that requires hitting exact combinations of sites in the early stages of the game to properly execute its plan. This deck wants four or five sites providing at least two water and three air threshold. It’s important to note that Floodplain can provide two water threshold by itself through flooding your own site. Sinkhole is a powerful card and can be essential in overcoming problematic sites like Perilous Bridge and Gnome Hollows, but it does put strain on the threshold requirements of the deck. An important part of testing will be to see how many games I lose because I missed critical threshold points.

    I think the power of Air is obvious for Battlemage. Grapple Shot, Gyre Hippogriff, Daperyll Vampire are just excellent. But whilst Water has a handful of great cards, it feels less vital. Water brings to the table cards such as Pollimorph, Atlantean Fate, and Ruler of Thul, but their double threshold can be massively prohibitive. In my opinion, the strongest reason for including Water is to protect your minions from bury effects, such as Earthquake and Bury. Playing a Daperyll Vampire to a Water site so they’re protected through the opponent’s turn from bury effects can be the difference between winning and losing a game.

    Sisters of Avalon is a card I’m currently testing. It has many perks. Firstly, it’s a cheap spellcaster. This means that it can cast Shrink and Pollimorph and provide more board coverage. Secondly, it’s good against Maddening Bells, which Kiwis seem to love playing, by extending the effective range of your Disenchants. If you’re playing Magic Missile over Lightning Bolt, they can also help with creating effective angles of attack. Thirdly, they are a compromise to having a toolbox of answers in the deck. In this list, there are two Disenchant, two Geyser, two Screaming Skull, which each can be the strongest card in a particular moment or absolutely useless. Sisters of Avalon can help you effectively mulligan these cards and draw you to the cards you need.

    Merlin is a contentious one. I enjoy the push-your-luck aspect of his design. Sometimes he can string together an unbelievable series of magic spells off the top. More often, he’ll do nothing. Merlin is one of those cards where good players would say they don’t enjoy luck and would rather have a weaker but more consistent card and rely on their personal skill to win the day. For me, I like rolling the dice. And in many ways, Battlemage as an Avatar choice is all about high risk, high reward.

    Updraft Ridge I think is an incredibly underplayed card. Airborne minions are already incredibly strong, and this site gives them such a power boost. This deck leverages Airborne minions to win the tempo race and get around the opponent’s problematic sites. The additional movement is something opponents can overlook, and I’ve won games where my opponent forgot to take it into consideration.

    Overall, looking at this list, there are definitely some things I’m not confident about. Trading consistency for power is the most critical factor to consider here. Testing will help reveal this line

    Start Your Engines for Cornerstone!

    Now is the time to start thinking and practising for these fantastic Cornerstone events. It might be worth organising events at your local store so you can earn Dust and test at the same time.

    Stay tuned to the Bardsword blog in the following weeks for the four other Battlemage deck lists and to hear how my testing is going. In part two of this series, I will also give more general Battlemage strategy tips that can help you play or play against Battlemage.

  • Some Context: My Game Journey from Magic, Board Games, to Sorcery

    Some Context: My Game Journey from Magic, Board Games, to Sorcery

    1/7/2025

    A Foil Bloodstained Mire

    Like so many, I grew up with Magic the Gathering. I was probably around 10 when I first played. It was at a school camp, and everyone was sharing their smuggled contraband. A pile of tatty cards featuring various monsters captured the attention of all the kids. At the time there was no way I could anticipate the impact that this game would have on my life. A friend graciously gifted me a pile of common goblin cards, and that became the seed of a 25-year-long collecting and gaming hobby.

    Urza’s Saga was on the shelves at the time, but we had our eyes on Craw Wurms and Shivan Dragons, so we spent our pocket money on bulk commons rather than ripping booster packs. Too bad I didn’t know about Tolarian Academy back then. But that era of pure innocence is irreplaceable. We played on pure joy and imagination.

    I would play Magic on and off throughout my childhood years, but I moved schools and lost touch with many friends. I played and collected Pokemon and Score’s Dragon Ball Z, instilling that sense of wanderlust that maybe the next best thing can be found in a completely new game instead of the tried and tested one. In the process of exploration, novelty was found, but at the cost of never quite being on the same page as everyone else. Not quite being in the right place at the right time became a frustrating theme.

    And then in 2002, the set called Onslaught drew me back in to Magic. I remember getting a tournament pack, and the excitement to be opening so many cards in one go was immense. The first card I saw beneath the cellophane was a foil Bloodstained Mire. How disappointing. A rubbish land, that costs life, and a waste of a foil as well. I think I sold it for about 40NZD soon after and was pretty happy with that at the time. Probably immediately grabbed another four or so booster packs. I sometimes look up and see how expensive that card is now, but ultimately that feeling is just part of the hobby. Sometimes regret can be a useful emotion in the collecting hobby, or maybe it just helps create a hoarding mentality…

    The Onslaught block was also the only Magic set that I have ever collected in its entirety, completing Onslaught, Legions, and Scourge, giving me an appreciation for the difficulty and cost of pursuing such endeavours. My greatest Magic the Gathering success was winning a Champions of Kamigawa prerelease on my 15th birthday. Meloku the Clouded Mirror was one hell of a card, and I had two in my sealed pool, so I think that win was more luck than skill. But when things align, it does create a sense of serendipity that is quite intoxicating.

    But the overall feeling that I learned about competition in Magic was that it wasn’t for me. I enjoyed the thrill of playing with actual stakes, with prizes and pride on the line, but it was all too often not enjoyable. I learned about zero-sum fun. This is the perception where there needs to be a loser for there to be a winner. This attitude extended to the other parts of the hobby, and trading often felt like a hustle rather than something mutually beneficial.

    The only trade I remember fondly through all of this was at a prerelease, probably around the Kamigawa block, where my goal was to trade for a Mirari’s Wake for a kitchen table deck. An older player had a foil copy that was well beyond the scope of what I had to offer, but he generously gave it to me seeing my enthusiasm for it. It’s a shame I don’t remember who that player was, but it left a permanent mark on me that sometimes the best trade deals are the ones where dollar amounts aren’t considered. I try and remember that lesson whenever possible.

    Eventually, I developed an all-consuming World of Warcraft addiction and there was no longer time for Magic.

    The Board Game Era

    During university, I stopped playing Magic altogether. Completing that Onslaught block set taught me the difficulty and cost of pursuing completionism, and now there was beer and World of Warcraft subscription time to buy. I did dabble in the Spoils card game and the World of Warcraft TCG, but was unable to afford to go beyond starter decks and a few boosters. Getting a taste of a fun new game and being unable to delve further in was more frustration than it was worth.

    Then I saw the Summoner Wars board game. I couldn’t believe that in a single product I was getting all the cards I needed to play, all at an affordable price. I quickly made my purchase and walked out of the store feeling like I had robbed the place. But the first taste is free for a reason.

    But my board game was missing a crucial ingredient – people to play it with. World of Warcraft had given me hours of entertainment, but it had withered away my social networks and social skills. I had spent years with faceless players, grinding away in a video game. Meeting and playing with new people was certainly too much for me at the time. Thus began convincing uninterested friends (the few real-life friends I still had from school) to play board games with me. If only Discord existed back then.

    Then came the Lord of the Rings Living Card Game by Fantasy Flight. This was a solo board game. Now I didn’t need to find an opponent, and I could dive in to the mechanics and adventure all by myself. Thus starting a long and expensive hobby of collecting and sourcing packs from around the world. If I’m honest, my favourite part about the LotR LCG wasn’t collecting or playing it; it was listening to a fan podcast, Cardboard of the Rings. The sense of being in a community, of listening to other people’s stories and experiences of the game. Year after year, I heard about all these incredible conventions held in the States. Later on as the internet and social media developed, terms emerged such as ‘parasocial relationship’ and ‘FOMO’ which may better describe the situation here.

    Over the years, I leaned heavily into collecting board games. I was the guy that rocked up to a social event with a bag full of games that no one really wanted to play, but if things got boring enough, then perhaps a board game would be acceptable. There were some incredible nights where a board game absolutely landed and left everyone wanting more, spurring me on to buy more and more. But more often than not, it didn’t last past the rules explanation before we decided to play a drinking game instead.

    But that’s the beauty of competition. It’s a shared desire to attend an event and participate in an activity. That’s the secret weapon of card games like Magic. That people converge in time and space to play together. People bring energy and a desire to share ideas, to put those ideas to the test. I was lost in the hypothetical without enough opportunity to channel that latent energy into something meaningful and useful.

    Ultimately, I feel that board games suffer from that failure of time and place. It often feels like no one is ever quite on the same page, even at a dedicated board game event. When sitting down with a group, there is disconnect right from ‘what game should we play?’ Then through a rules explanation, there is a further gulf created from the knowledge, skill and what people want to achieve from the game. Add a few cell phones, side conversations, rules questions, and drinks and… it often just doesn’t quite work. It’s the unsatisfying feeling of a buffet restaurant, of quantity over quality.

    By this time, I was longing to go back to Magic. The structured format of organised play has merit, especially for anxious and awkward young men like myself. Even if the vibe got a bit too cutthroat, at least everyone was on the same page.

    Netrunner: the Best Game Ever Made

    Then came Android: Netrunner. Netrunner was everything I wanted out of a game. It was competitive. It was deeply thematic. It was novel in its mechanics and gameplay. Then events started popping up, and I braced myself to dive back into ruthless competition, but, unexpectedly, it was different to Magic. Everyone was having fun.

    Netrunner did not have that savage competition, that zero-sum brutality. I realised that it was more about the shared story space that emerged between two humans and their piles of cards. The game invited you to understand your opponent, to see them as creative and cunning and capable. The game wasn’t played on the table. Heads were raised, we looked each other in the eye, and we asked each other questions – ‘Is that a Snare or an Agenda?’

    Perhaps because of this, perhaps because the genre and subject matter encouraged inclusivity and empathy, Netrunner seemed to attract the best players in the community. People were friendly, welcoming, and engaging. Competition could occur without negativity. Suddenly, it didn’t quite matter as much if you won or lost. There was something else being generated, something worth more than prize money and rare promo cards.

    Unfortunately during that time, I had a difficult work schedule, so I couldn’t play for weeks at a time, and then when I did have time, I was too tired to attend events. Combined with a format that changed constantly due to the monthly release model, I just couldn’t keep up. I regret not pushing myself to attend more events. When the Fantasy Flight run ended with Reign and Reverie, I was left wishing I had done more. I had found myself at the finish line with gas left in the tank.

    Chasing the Dragon

    I had experienced the best of what games could offer. I had also experienced many lows. There were some incredible moments, but there was much more discontent. I was now in my 30s and becoming disillusioned with the hobby. In many ways, games – the thought of games – became a coping mechanism, an addiction to get me through the long work days. Retail therapy.

    Instead of playing board games, I became a board game collector. I would dream up situations where a game would be the perfect activity for a particular situation with a particular group, and that would be enough to click buy. Receiving a package, unboxing it, putting it on a shelf… well, that was about as far as it got for 90% of my board games.

    In Magic, Commander, or EDH, was on the rise, seemingly offering the Holy Grail of gameplay. A chance to play with three friends, to utililse your entire collection, singleton, and actually have fun playing Magic. I poured money into Commander chasing that dragon, building decks and stockpiling singles.

    But Commander was a poisoned chalice. For many players, it was a platform to destroy and demoralise three people at a time. Bad-faith actors could never operate with more efficiency at a gaming table. I’ll reiterate that I’m not saying all Magic players are like this, but with four players, the odds are high that at least one person can spoil the experience for one reason or another. Commander is the worst of Magic combined with the worst of board games.

    By this point, I had tried everything. I was burnt out on board games and Magic. COVID had done its damage and changed the landscape of interacting with people and going to public spaces. At this point, I decided I was done with games and it was time to move on to something else.

    Ensorcelled

    And then I saw Sorcery advertised on Kickstarter, and I changed my mind.

    Well, no. The Kickstarter looked amazing, but I looked at my shelf of games, and closed the browser. I can’t do another trading card game.

    But it stuck in the back of my mind over the next few weeks.

    Throughout the pandemic, Team Covenant kept many of us sane by streaming various games on their Youtube channel. I enjoyed watching their content because of the friendship and comradery they showed. I sensed a genuine passion for games in the way they talked about the hobby and the wider industry. They certainly were putting in the hours during a time where most people opted to opt out.

    I had found their channel years before by searching for Netrunner content. They often talked about how they’d had a similar experience as I did with Netrunner, experiencing similar positivity, so I sensed that I was on a similar bandwidth as them when it came to gaming.

    So when Team Covenant began talking about Sorcery, I listened. Now I was ready to back the Kickstarter.

    What appealed to me the most about this fledgling project was that it wasn’t going to be a competitive game. It was a trading card game where I could set my pace. One set a year meant I could build decks and attend events at a nice relaxed pace. I didn’t need to put more money into it than I was comfortable with. Sorcery didn’t demand anything from me.

    With Alpha in hand, and Beta starting to hit the shelves, something happened that I did not intend. I started playing and enjoying Sorcery as a competitive game.

    Positive Feedback Loop

    As with most things, that shift from zero to competitive Sorcery player didn’t happen overnight. It was a series of small and vital steps. The first and most crucial step was that I met incredible people playing Sorcery. The game seemed to attract likeminded individuals that shared my frustrations of the wider hobby and had found a reignition of passion in Sorcery.

    I was still in a COVID mindset so there was some re-acclimatising that needed to happen to get back to being comfortable in public. Social anxiety had crept back in during the isolation, so it took some work to overcome that. Fortunately, I found a player interested in trying the game who lived out in the same rural area of Auckland as I did, so he graciously offered to pick me up on his way through to the store to play some games. It was only much later that he revealed how nervous he was that I might be a complete nutjob weirdo and was relieved that I was all right. So, shoutout to Rich, and thank you for taking that risk.

    Sorcery has a steep learning curve, so luckily everyone was on the same page in terms of game experience. It was an enjoyable time muddling through the rules, discussing scenarios, and talking strategy, all with an easy grace of likeminded and easygoing individuals. There was no ruthlessness, but competition was active and engaging. I wish there was some way to capture this experience and package it for new players. An issue currently is that new players find it challenging to learn the rules of a very complex game, whilst also dealing with the gulf of knowledge between them and enfranchised players. If anyone resonates with this point and is struggling, then please persevere. It is a challenge, but it’s worthwhile, and everyone will help you to the other side if you ask for help.

    During that initial league at Baydragon, I started meeting the people that would become the familiar faces of the Auckland scene. Community events hosted by FTW Events in Auckland gave this spark kindling, and I began feeling the call of the competitive spirit, encouraged by the positive feedback loop of great experience after great experience. Soon I found myself flying to Melbourne to play in my first ever international tournament.

    That event in Melbourne cemented Sorcery in my mind as something worthwhile, not just as a game, but as something that I can put my time and effort into. The energy at Plenty of Games was electric. Everyone was smiling, eager to share stories, show off their cards, and make trades (trades based on vibes and not online prices). The store itself is fantastic and well-equipped. The staff are all lovely. And there are actually plenty of clean bathrooms.

    At this tournament, I also somehow managed to make the top eight. I was having fun and doing well. Though, my standings were salvaged by the draft portion of the event more so than the prowess of my constructed list. I remember returning back late after lunch on the second day and missing the announcement of the top eight. I was informed that I had made the cut. I rocked up last as Jesse, the tournament organiser and community legend, was trying to herd players to take a photo, so he was surprised to see me holding out my hand for a Crown Sorcerer. To be fair, I was surprised too.

    There exists Youtube footage of me being crushed in my top-eight match. It was the first time I had properly played against Enchantress. I was exhausted and mentally drained. There were some boisterous Warhammer players nearby, so it was hard to focus. But still it was one of my favourite and most memorable games I had. My opponent was gracious, and Jesse was able to provide a level of clarity and expertise to the rules that made for a great learning experience. I played my Plague of Frogs into an on-board Wildfire, amongst many other obvious mistakes, and it was inevitable that I lost. But still, I left the event with something greater than any prize – a vigor to delve deeper into the hobby and give more of myself to the community.

    The Domino That Did Not Fall

    Over the following year, I played multiple times a week, attended more FTW community events, and even went back for another tournament in Melbourne. It was a whirlwind year, and I was cruising on a high of positive emotions. In that time, my collection goals ballooned, my spending increased massively, and going into Arthurian Legends was a feverish dream of ripping packs and going to every event on offer. 

    And despite all of that, it seemed that the set just didn’t quite land with the community. Attendance in Auckland quickly dwindled. People were disgruntled about various things. Players returned to Magic and other popular franchises such as One Piece. I think there are several reasons that could possibly explain this, such as economic downturn, a perceived barrier to entry to learn Sorcery, and a reluctance for players to embrace change – such as the increase in deck size.

    This is currently a challenging time for enfranchised players, but I think the tide is turning. There is a strong passionate core of players carrying the torch, new players are testing the waters, and Gothic has immense potential to reignite the wildfire. A firework in the sequence didn’t quite work with AL, but there’s still a whole display to detonate once the fuse is reignited.

    However, what the fanbase has done under its own steam is incredible. Every stumble is met with two hands held out in rescue. Things currently aren’t loud and flashy, but they’re there, and people are having fun. People genuinely love this game.

    Take a Look at Where We Are

    Sometimes it’s beneficial to take a step back and reflect properly. Climbing a mountain is more fun if you actually turn around and see the progress you’ve made.

    I hadn’t intended to write out this massive chunk of exposition, but I felt compelled to share, that it was important to set the stage for the blog and my writing. I expect my story isn’t unique. In fact, I think my story is very typical for Millennials. The threads of my story culminate into where I am currently and hopefully explain my thinking and position on many things.

    My story may sound gloomy and dismal, but there were many great times in the mix that I’m grateful for. However, the crushing industrial process of turning hobbies and nostalgia into a commercial product has left me pessimistic. That is why Sorcery is so refreshing to me. You can’t escape the realities of capitalism, but it’s nice when profit isn’t the number-one objective of a company. It has to be on the list somewhere, of course, but not being priority one makes a massive difference.

    Looking to the future, and Cornerstone and Crossroad events are on the horizon, and then Dragonlord and Gothic some time after that. There is a lot to be excited about.